I had an extreme amount of difficulty with the materials. To begin, i applied a chequered design to the object to see how the material wraps around the object. Unwrap UVW was used to try to make the tiles equally proportioned around the plane.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCn48s_HwtAZ_fhYn8O_ZX_Zwuco0Wr3e-kPfeYOM6AQpplXivOkrshu7QaIpbn-2ixhGoYwdrwLAVbDhVA8O5jN8B258ugF6cl9gJLlc9FbDOALqgey7heDFGhOWLD5eVcaJhOetoqXA/s200/plane02screen01.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiftyZSA8c3qGq6p_wnJorMveW_cIUzyAPyYevQwPSl76f3_St7MqO8vhvfEhGDjdtWPrG5_yxHUc334kJj29si1WgSbyrD_ESqMndITE7YFuC0X4FwYR9Q7TU8OhoBSYia9c5Y6T01toY/s200/plane02screen02.jpg)
I finally arrived at something acceptable. Having selected the faces of the circular body, and seperated them from the mesh on the unwrap uvw map, i was able to identify individual portions of the mesh. On the wings, the tiles were still stretched but being totally red, I needn't have fixed this, it would only have been a waste of time. The tail however has a tri-stripe design on it, so this did need fixing. Identiying the seperate portion of the mesh and moving it to a different part of the bitmap (below) allowed me to see to this.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcxJu4micvuj0MnV-GMs79Z_-cVpaxymZ-eGnQbUmeSSmCsF-ESL-c-bUrzFOPjHMfuGLij1Kq1gZFoAB074lPrdIrFdCcuHQDwBrvWP_5UqEFyCO9WiKUlWeVxkeEE-E5byK0FQ4-t2w/s200/plane02screen03.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9rzMGvmRzno6sGHikHA8bSFgV27hcOC6Th_YZ0AoPneEc1dX9fv7payLiv7KTARW0UM-WbsdRy9PJ16Bi9i8phZJnd6qPS_q8AgKp2y4A_JUHWr_v92RKRzl2jZZY8LL_-8Zr68Bi_7E/s200/plane02screen04.jpg)
Applying a planar orientation to the tail faces has corrected the problem. I have then saved the actual material used as a compressed psd file and applied it to the mesh so I could see it updated regularly. I did have a few problems, such as the faces being overlapped and inverted, but after hours of playing I got nowhere. I decided to just settle for what I had, because I could just make the camera for the animation a tad further away and the plane move faster. As long as it looks sort of right...
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